designedconflictterritories:

Freedom Ship - Freedom Ship International, 1990s

Seasteading - The Seasteading Institute, 2008

Cities in The Sea - Venus Project, 2002

Operation Atlantis -  Werner Stiefel,1971 (no image)

Blueseed - Blueseed 2011

New Utopia - Lazarus Long, 1990s

Eugene Tsui - Nexus, 1986

Floating Utopias, China Mieville

Floating cities are dreamed of because how cool is that?–an entirely legitimate, admirable reason. The archives of seasteading are irresistible reading, the best of the utopias are awesome, and floating-city imaginings are in themselves a delightful mental game. The problem is the crippling of this tradition by free-market vulgarians.

The uncompromising monoliths of fascist and Stalinist architecture expressed their paymasters’ monstrous ambitions. The wildest of the libertarian seasteaders, New Utopia, manages to crossfertilize its drab Miami-ism with enough candy floss Las Vegaries to keep a crippled baroque distantly in sight. Freedom Ship, however, is a floating shopping mall, a buoyant block of midrange Mediterranean hotels. This failure of utopian imagination is nowhere clearer than in the floating city of the long defunct but still influential Atlantis Project.

It is a libertarian dream. Hexagonal neighborhoods of square apartments bob sedately by tiny coiffed parks and tastefully featureless marinas, an Orange County of the soul. It is the ultimate gated community, designed not by the very rich and certainly not by the very powerful, but by the middlingly so. As a utopia, the Atlantis Project is pitiful. Beyond the single one-trick fact of its watery location, it is tragically non-ambitious, crippled with class anxiety, nostalgic not for mythic glory but for the anonymous sanctimony of an invented 1950s. This is no ruling class vision: it is the plaintive daydream of a petty bourgeoisie, whose sulky solution to perceived social problems is to run away–set sail into a tax-free sunset.

(via new-aesthetic)

11/17/13 at 2:16pm
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    Pretty much the future, given our current economical footprint. Think Zelda:Wind Waker; dotted islands, little pockets...
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